Being One 4: Moonrise Flash Game Description |
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Being One games have been an adrenaline driven, pulse-pounding, point-and-click adventure from beginning to end. From Episode One where you woke up in the mysterious vat to the penultimate episode where you discovered what the lab was all about, it's been a wild, fun, blood-soaked ride. Now, the ride is over.
You pick up in Episode 4 where you left off, at the open air elevator where you last defeated the dark matter monster. Now you must continue on your journey to escape, mysteriously without the little cell phone who has been keeping you company since Episode 1.
Navigation is smooth and easy, click on a yellow arrow to go in whatever direction takes your fancy, providing, of course, that there is a yellow arrow pointing the way. Hover your mouse over objects to see descriptions, simply click on an object to pick it up. And don't forget your inventory, which still has the multi-tool and gun from the previous episode. You're going to need the gun. Seriously. There are door locks to solve, machinery that needs to be set, and objects that need to be collected and assembled. Find your way to the flight deck and hey, if you're really good, you might even be able to get off this hunk of rock before it pulls itself apart.
As with all of the Being One games there appears to be a color theme going on. In this case, it's the deep blue/black of space. Yes, the lab is on an asteroid, and there's only one way off. Hope you can find it. Being One: Episode 4 plays more in line with Episode 2. That means lots of blood, gore, and killing. Definitely not for young children or those who faint at the sight of blood. The fear factor has also returned with lots of strange noises, ominous ground shaking, creepy crawlies, and lots and lots of really insane graffiti.
Although nominally a point-and-click adventure story, the Being One franchise includes elements of hidden object games, room escape games, and a little shoot'em'up for variety. Being One: Episode 4 is more of the same. Navigate your way through hidden (and collapsing) tunnels, solve your way past locked doors, and ultimately see what it was all about.
Taken separately, each chapter of Being One has been a little gem of casual gameplay, combining all of the above elements into an interesting, mysterious, serialized tale. Now that tale has come to an end. Was it worth the journey? That is up to the player to decide. |
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